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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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LIZARD, MONITOR
| Size/Type:
| Medium Animal
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| Hit Dice:
| 3d8+9 (22 hp)
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| Initiative:
| +2
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| Speed:
| 30 ft. (6 squares), swim 30 ft.
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| Armor Class:
| 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
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| Base Attack/Grapple:
| +2/+5
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| Attack:
| Bite +5 melee (1d8+4)
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| Full Attack:
| Bite +5 melee (1d8+4)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision
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| Saves:
| Fort +8, Ref +5, Will +2
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| Abilities:
| Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
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| Skills:
| Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11
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| Feats:
| Alertness, Great Fortitude
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| Environment:
| Warm forests
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| Organization:
| Solitary
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| Challenge Rating:
| 2
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 4–5 HD (Medium)
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| Level Adjustment:
| —
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This category includes fairly large, carnivorous lizards from 3 to 5 feet long.
COMBAT
Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Monitor Lizard
System Reference Document -> List of Creatures (SRD)