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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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LEMURE
| Size/Type:
| Medium Outsider (Evil, Extraplanar, Lawful)
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| Hit Dice:
| 2d8 (9 hp)
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| Initiative:
| +0
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| Speed:
| 20 ft. (4 squares)
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| Armor Class:
| 14 (+4 natural), touch 10, flat-footed 14
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| Base Attack/Grapple:
| +2/+2
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| Attack:
| Claw +2 melee (1d4)
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| Full Attack:
| 2 claws +2 melee (1d4)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness
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| Saves:
| Fort +3, Ref +3, Will +3
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| Abilities:
| Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5
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| Skills:
| —
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| Feats:
| —
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| Environment:
| A lawful evil-aligned plane
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| Organization:
| Solitary, pair, gang (3–5), swarm (6–15), or mob (10–40)
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| Challenge Rating:
| 1
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| Treasure:
| None
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| Alignment:
| Always lawful evil
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| Advancement:
| 3–6 HD (Medium)
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| Level Adjustment:
| —
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A lemure is about 5 feet tall and weighs about 100 pounds.
Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.
COMBAT
Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.
A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
SEE WIKIPEDIA ENTRY: Lemure
System Reference Document -> List of Creatures (SRD)