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ViewsD20:Lammasu (Creature)From BRWiki
LAMMASU
COMBATA lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil. Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law. Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— 'aid'*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison. *Domain spell. Domains: Good and Healing. Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius. Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door. Caster level 7th. Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +12 melee, damage 1d6+3. Skills: Lammasus have a +2 racial bonus on Spot checks. See Also: Golden Protector SEE WIKIPEDIA ENTRY: Lammasu
Categories: D20 | SRD | Creature | CR8 | Desert Terrain | Good Alignment | Large Size | Lawful Alignment | Magical Beast Type | Temperate Climate | Cohort | LA5 |