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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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KOBOLD
| | Kobold, 1st-Level Warrior
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| Size/Type:
| Small Humanoid (Reptilian)
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| Hit Dice:
| 1d8 (4 hp)
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| Initiative:
| +1
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| Speed:
| 30 ft. (6 squares)
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| Armor Class:
| 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14
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| Base Attack/Grapple:
| +1/–4
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| Attack:
| Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
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| Full Attack:
| Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Darkvision 60 ft., light sensitivity
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| Saves:
| Fort +2, Ref +1, Will –1
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| Abilities:
| Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
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| Skills:
| Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
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| Feats:
| Alertness
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| Environment:
| Temperate forests
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| Organization:
| Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
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| Challenge Rating:
| 1/4
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| Treasure:
| Standard
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| Alignment:
| Usually lawful evil
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| Advancement:
| By character class
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| Level Adjustment:
| +0
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Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.
COMBAT
Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.
They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level –3.
KOBOLD CHARACTERS
Kobold characters possess the following racial traits.
- –4 Strength, +2 Dexterity, –2 Consitution.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A kobold’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
- Racial Feats: A kobold character gains feats according to its character class.
- +1 natural armor bonus.
- Special Qualities (see above): Light sensitivity.
- Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
- Favored Class: Sorcerer.
- Level adjustment +0.
SEE WIKIPEDIA ENTRY: Kobold
System Reference Document -> List of Creatures (SRD)