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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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HOARY STEED
| | Hoary Steed
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| Size/Type:
| Medium Fey (Cold)
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| Hit Dice:
| 12d10+36 (102 hp hp)
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| Initiative:
| +8 (+4 Dex, +4 Improved Initiative)
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| Speed:
| 40 ft., fly 90 ft. (good)
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| Armor Class:
| 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 17
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| Base Attack/Grapple:
| +12/+22
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| Attack:
| —
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| Full Attack:
| 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
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| Special Qualities:
| Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, SR 20, DR 5/magic and cold iron, immunities
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| Saves:
| Fort +11, Ref +12, Will +5
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| Abilities:
| Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14
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| Skills:
| Jump +10, Listen +8, Spot +13
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| Feats:
| Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack
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| Environment:
| Any cold
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| Organization:
| Solitary (with rider)
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| Challenge Rating:
| 9
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| Treasure:
| None
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| Alignment:
| Always neutral evil
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| Advancement:
| 13–24 HD (Large); 25–36 HD (Huge)
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| Level Adjustment:
| —
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A hoary steed’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
Combat
Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell.
Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names as cast by a 20th-level caster.
Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.
Misty Breath (Su): The breath of a hoary steed functions like a constant obscuring mist spell.
Immunities (Ex): A hoary steed is immune to all charm and hold spells or abilities.
SEE WIKIPEDIA ENTRY: Horse
System Reference Document -> Epic Creatures (SRD)