From BRWiki
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
HIERACOSPHINX
| Size/Type:
| Large Magical Beast
|
| Hit Dice:
| 9d10+18 (67 hp)
|
| Initiative:
| +2
|
| Speed:
| 30 ft. (6 squares), fly 90 ft. (poor)
|
| Armor Class:
| 19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
|
| Base Attack/Grapple:
| +9/+18
|
| Attack:
| Bite +13 melee (1d10+5)
|
| Full Attack:
| Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)
|
| Space/Reach:
| 10 ft./5 ft.
|
| Special Attacks:
| Pounce, rake 1d6+2
|
| Special Qualities:
| Darkvision 60 ft., low-light vision
|
| Saves:
| Fort +8, Ref +8, Will +5
|
| Abilities:
| Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
|
| Skills:
| Listen +10, Spot +14
|
| Feats:
| Alertness, Cleave, Flyby Attack, Power Attack
|
| Environment:
| Warm deserts
|
| Organization:
| Solitary, pair, or flock (4–7)
|
| Challenge Rating:
| 5
|
| Treasure:
| None
|
| Alignment:
| Always chaotic evil
|
| Advancement:
| 10–14 HD (Large); 15–27 HD (Huge)
|
| Level Adjustment:
| +3 (cohort)
|
COMBAT
Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their flying ability.
Rake (Ex): Attack bonus +13 melee, damage 1d6+2.
Skills: Hieracosphinxes have a +4 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Sphinx
System Reference Document -> List of Creatures (SRD)