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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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HA-NAGA
| Size/Type:
| Colossal Aberration
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| Hit Dice:
| 20d8+220 (310 hp)
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| Initiative:
| +14 (Dex)
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| Speed:
| 60 ft., fly 120 ft. (perfect)
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| Armor Class:
| 40 (–8 size, +14 Dex, +24 natural armor), touch , flat-footed
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| Base Attack/Grapple:
| +15/+39
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| Attack:
| Coil whip +21 (4d6+8) melee
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| Full Attack:
| Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee
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| Space/Reach:
| 30 ft./20 ft.
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| Special Attacks:
| Charming gaze, poison, improved grab, constrict 4d6+12
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| Special Qualities:
| Flight, SR 30, DR 5/epic
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| Saves:
| Fort +17, Ref +22, Will +22
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| Abilities:
| Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36
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| Skills:
| Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33
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| Feats:
| Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse
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| Environment:
| Temperate and warm land or underground
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| Organization:
| Solitary or nest (2–4)
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| Challenge Rating:
| 22
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| Treasure:
| Standard
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| Alignment:
| Usually chaotic evil
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| Advancement:
| 21–40 HD (Colossal)
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| Level Adjustment:
| —
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A ha-naga’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.
Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.
Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.
Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.
Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.
Poison (Ex): Sting, Fortitude save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Consitution-based.
Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> Epic Creatures (SRD)