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ViewsD20:Guardian Naga (Creature)From BRWiki
GUARDIAN NAGA
COMBATGuardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison. Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Consitution-based. Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect. Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0— cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd—detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd—cure serious wounds, dispel magic, lightning bolt; 4th—divine power, greater invisibility. SEE WIKIPEDIA ENTRY: Naga
Categories: D20 | SRD | Creature | Aberration Type | CR10 | Good Alignment | Large Size | Lawful Alignment | Plains Terrain | Temperate Climate | Naga | LA- |