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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GRIMLOCK
| Size/Type:
| Medium Monsterous Humanoid
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| Hit Dice:
| 2d8+2 (11 hp)
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| Initiative:
| +1
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| Speed:
| 30 ft. (6 squares)
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| Armor Class:
| 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
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| Base Attack/Grapple:
| +2/+4
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| Attack:
| Battleaxe +4 melee (1d8+3/x3)
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| Full Attack:
| Battleaxe +4 melee (1d8+3/x3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Blindsight 40 ft., immunities, scent
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| Saves:
| Fort +1, Ref +4, Will +2
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| Abilities:
| Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
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| Skills:
| Climb +4, Hide +3*, Listen +5, Spot +3
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| Feats:
| Alertness, TrackB
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| Environment:
| Underground
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| Organization:
| Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
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| Challenge Rating:
| 1
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| Treasure:
| Standard coins; standard goods (gems only); standard items
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| Alignment:
| Often neutral evil
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| Advancement:
| By character class
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| Level Adjustment:
| +2
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COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
GRIMLOCKS AS CHARACTERS
Grimlock characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Consitution, –2 Wisdom, –4 Charisma.
- Medium size.
- A grimlock’s base land speed is 30 feet.
- Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A grimlock’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
- Racial Feats: A grimlock’s monstrous humanoid levels give it one feat.
- Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
- +4 natural armor bonus.
- Special Qualities (see above): Blindsight 40 ft., immunities, scent.
- Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
- Favored Class: Barbarian.
- Level adjustment +2.
System Reference Document -> List of Creatures (SRD)