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D20:Greater Spell Resistance (Epic Spell)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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Greater Spell Resistance
Transmutation
Spellcraft DC: 45
Components: V, S, Ritual
Range: Touch
Targets, Effect, or Area: Creature touched
Duration: 20 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 405,000 gp; 9 days; 16,200 XP. Seed: fortify (DC 27). Factor: +10 additional SR (+40 DC). Mitigating factor: two additional casters contributing 6th-level spell slots (–22 DC).

The character grants the subject touched Special Ability Spell Resistance 35 until the duration expires. The Special Ability Spell Resistance granted does not stack, but overlaps with, any previous Spell Resistance. This is a ritual spell, requiring two other spellcasters, each of whom must contribute an unused 6th-level spell slot to the casting.


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