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D20:Greater Ruin (Epic Spell)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


Greater Ruin
Transmutation
Spellcraft DC: 59
Components: V, S , X P
Range: 12,000 ft.
Targets, Effect, or Area: One creature, or up to a 10-foot cube of nonliving matter
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 531,000 gp; 11 days; 21,240 XP. Seed: destroy (DC 29). Factors: increase damage to 35d6 (+30 DC), 1-action casting time (+20 DC).Mitigating factor: burn 2,000 XP (–20 DC).

The character deals 35d6 points of damage to a single target within range and line of sight. If the target is reduced to –10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated. Only a trace of fine dust remains.

XP Cost: 2,000 XP.


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