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D20:Gorilla, Behemoth (Epic Creature)

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D20

This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20

BEHEMOTH GORILLA

Behemoth Gorilla
Size/Type: Huge Huge Outsider (Extraplanar)
Hit Dice: 21d8+252 (366 hp hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 60 ft., climb 30 ft.
Armor Class: 38 (+8 Dex, –2 size, +22 natural), touch 16, flat-footed 30
Base Attack/Grapple: +21/+39
Attack:
Full Attack: 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
Space/Reach: 20 ft./20 ft.
Special Attacks: Rend 8d8+20
Special Qualities: Scent, SR 30
Saves: Fort +24, Ref +20, Will +16
Abilities: Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Skills: Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26
Feats: Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Epic Toughness
Environment: Warm forest and warm mountains
Organization: Solitary or company (5–8)
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 22–42 HD (Huge)
Level Adjustment:

Combat

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.

SEE WIKIPEDIA ENTRY: Gorilla




System Reference Document -> Epic Creatures (SRD)


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