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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GIRALLON
| Size/Type:
| Large Magical Beast
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| Hit Dice:
| 7d10+20 (58 hp)
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| Initiative:
| +3
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| Speed:
| 40 ft. (8 squares), climb 40 ft.
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| Armor Class:
| 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
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| Base Attack/Grapple:
| +7/+17
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| Attack:
| Claw +12 melee (1d4+6)
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| Full Attack:
| 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
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| Space/Reach:
| 10 ft./10 ft.
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| Special Attacks:
| Rend 2d4+9
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| Special Qualities:
| Darkvision 60 ft., low-light vision, scent
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| Saves:
| Fort +7, Ref +8, Will +5
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| Abilities:
| Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7
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| Skills:
| Climb +14, Move Silently +8, Spot +6
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| Feats:
| Iron Will, Toughness (2)
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| Environment:
| Warm forests
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| Organization:
| Solitary or company (5–8)
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| Challenge Rating:
| 6
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 8–10 HD (Large); 11–21 HD (Huge)
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| Level Adjustment:
| —
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Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
COMBAT
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+12 2d4+9 points of damage.
Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
System Reference Document -> List of Creatures (SRD)