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D20:Fire Elemental, Primal (Epic Creature)
From BRWiki
 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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PRIMAL FIRE ELEMENTAL
| | Fire Elemental, Primal
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| Size/Type:
| Colossal Elemental (Fire, Extraplanar)
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| Hit Dice:
| 64d8+576 (944 hp hp)
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| Initiative:
| +22 (+14 Dex, +8 Superior Initiative)
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| Speed:
| 50 ft.
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| Armor Class:
| 64 (–8 size, +14 Dex, +48 natural), touch 16, flat-footed 50
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| Base Attack/Grapple:
| +48/+75
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| Attack:
| Slam +55 (4d8+16 plus 4d8 fire) melee
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| Full Attack:
| 2 slams +55 (4d8+16 plus 4d8 fire) melee
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| Space/Reach:
| 30 ft./30 ft.
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| Special Attacks:
| Burn
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| Special Qualities:
| Elemental traits, DR 10/–, SR 42, fire immunity, cold vulnerability
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| Saves:
| Fort +32, Ref +50, Will +28
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| Abilities:
| Str 32, Dex 39, Con 28, Int 8, Wis 13, Cha 13
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| Skills:
| Jump +19, Listen +48, Spot +57
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| Feats:
| Alertness, Combat Reflexes, Dodge, Great fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (slam), Epic: Blinding Speed, Dire Charge, Epic Prowess, (x2), Epic Toughness (x4), Epic Will, Superior Initiative
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| Environment:
| Any land
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| Organization:
| Solitary
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| Challenge Rating:
| 35
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| Treasure:
| None
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| Alignment:
| Usually neutral
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| Advancement:
| 65–288 HD (Colossal)
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| Level Adjustment:
| —
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A primal fire elemental cannot enter water or any other nonflammable liquid. Unlike lesser fire elementals, a primal fire elemental may attempt to evaporate a lesser body of water if blocked. Fire elementals speak Ignan.
COMBAT
Burn (Ex): Those hit by a primal fire elemental’s slam attack must succeed at a Reflex save (DC 51) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save. The DC is Consitution-based.
Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
System Reference Document -> Epic Creatures (SRD)
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