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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GREATER FIRE ELEMENTAL
| | Greater Fire Elemental
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| Size/Type:
| Huge Elemental (Fire, Extraplanar)
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| Hit Dice:
| 21d8+84 (178 hp)
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| Initiative:
| +12
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| Speed:
| 60 ft. (12 squares)
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| Armor Class:
| 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
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| Base Attack/Grapple:
| +15/+28
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| Attack:
| Slam +22 melee (2d8+5 plus 2d8 fire)
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| Full Attack:
| 2 slams +22 melee (2d8+5 plus 2d8 fire)
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| Space/Reach:
| 15 ft./15 ft.
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| Special Attacks:
| Burn
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| Special Qualities:
| Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
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| Saves:
| Fort +11, Ref +20, Will +9
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| Abilities:
| Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
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| Skills:
| Listen +14, Spot +14
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| Feats:
| Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
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| Environment:
| Elemental Plane of Fire
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| Organization:
| Solitary
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| Challenge Rating:
| 9
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| Treasure:
| None
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| Alignment:
| Usually neutral
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| Advancement:
| 22–23 HD (Huge)
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| Level Adjustment:
| —
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A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
COMBAT
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Consitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
| Fire Elemental Sizes
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| Elemental | Height | Weight | Burn Save DC
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| Greater | 36 ft. | 10 lb. | 24
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System Reference Document -> List of Creatures (SRD)