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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Eternal Freedom
| Abjuration
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| Spellcraft DC:
| 150
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| Components:
| V, S, Ritual, XP
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| Range:
| Touch
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| Targets, Effect, or Area:
| Touched creature or object of 2,000 lb. or less
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| Duration:
| Permanent
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| Saving Throw:
| Will negates
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| Spell Resistance:
| Yes
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| To Develop:
| 1,350,000 gp; 27 days; 54,000 XP. Seed: ward (DC 14). Factors: specific protections entangle (+0 DC), hold monster (+8 DC), hold person (+4 DC), imprisonment (+16 DC), paralysis (ad hoc +6 DC), petrification (ad hoc +6 DC), sleep (+0 DC), slow (+4 DC), stunning (ad hoc +6 DC), temporal stasis (+16 DC), and web (+4 DC); permanent x5 DC). Mitigating factors: ten additional casters contributing 9th-level spell slots (–170 DC), burn 10,000 XP (–100 DC).
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The subject becomes permanently immune to the following specific spells, effects, and spell-like abilities: entangle, hold, imprisonment, paralysis, petrification, sleep, slow, stunning, temporal stasis, and web. This is a ritual spell requiring ten other spellcasters, each of whom must contribute an unused 9th-level spell slot to the casting.
XP Cost: 10,000 XP.
Back to System Reference Document → Spells.