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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Epic Spell Reflection
| Abjuration
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| Spellcraft DC:
| 68
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| Components:
| V, S , X P
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| Range:
| Touch
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| Targets, Effect, or Area:
| Object or creature touched
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| Duration:
| Permanent
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| Saving Throw:
| None
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| Spell Resistance:
| Yes
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| To Develop:
| 630,000 gp; 13 days; 25,200 XP. Seed: reflect (DC 27). Factors: reflect up to 9th-level spells (+160 DC), change range to touch (+2 DC), permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 41 days (–82 DC), 20d6 backlash (–20 DC), six additional casters contributing one 8th-level spell slot (–90 DC), burn 9,500 XP per caster (–665 DC).
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The character can create a permanent ward against all spells of 1st through 9th level that target the subject. These spells are reflected back on the caster. Spells that affect an area are not affected by this spell.
XP Cost: 9,500 XP.
Back to System Reference Document → Spells.