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D20:Epic Repulsion (Epic Spell)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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Epic Repulsion
Abjuration
Spellcraft DC: 52
Components: V, S
Range: Touch
Targets, Effect, or Area: Object or creature touched
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes
To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: ward (DC 14). Factor: permanent x5 DC). Mitigating factor: increase casting time by 9 minutes (–18 DC).

The character can create a permanent ward against a specific creature type. Any creature of the specified type cannot attack or touch the warded creature or object. The protection ends if the warded creature makes an attack against or intentionally moves to within 5 feet of a specified creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.


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