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D20:Energy Substitution (Feat)

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D20

This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


Energy Substitution [Metamagic]

Prerequisites

Any other metamagic feat, Knowledge (arcana) 5 ranks.

Benefit

You choose one type of energy: acid, cold, electricity, fire, or sonic. When employing a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to use your chosen type of energy instead. The altered spell uses a spell slot of the spell’s normal level.

The altered spell works normally in all respects except the type of damage dealt.

Special

You can gain this feat multiple times. Each time the feat applies to a different type of energy.




System Reference Document -> Feats


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