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D20:Energy Adaptation, Specified (Power)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


Energy Adaptation, Specified
Psychometabolism [see text]
Level: Psion/Wilder 2, Psychic Warrior 2
Targets, Effect, or Area: {{{subj}}}
Power Points: 3

As energy adaptation, except you must choose one type of energy to which you gain resistance when this power is manifested.

This power’s subtype is the same as the type of damage it protects against.

Augment: If you spend 4 additional power points, you can manifest this power as an immediate action.


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