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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Eclipse
| Conjuration (Creation) [Transportation]
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| Spellcraft DC:
| 42
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| Components:
| V, S , X P
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| Range:
| 200 miles
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| Targets, Effect, or Area:
| 5-mile radius, centered on you
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| Duration:
| Up to 8 hours (D)
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| Saving Throw:
| None
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| Spell Resistance:
| No
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| To Develop:
| 378,000 gp; 8 days; 15,1200 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), spread mass into paper-thin disk (ad hoc +2 DC), keep disk in place for 8 hours (ad hoc +10 DC). Mitigating factors: increase casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC).
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With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse follows the character across the landscape for up to 8 hours, or until the sun goes down, or until the character dismisses the eclipse. The character does not need to concentrate on the eclipse while it lasts.
XP Cost: 4,000 XP.
Back to System Reference Document → Spells.