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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DUST MEPHIT
| Size/Type:
| Small Outsider (Air, Extraplanar)
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| Hit Dice:
| 3d8 (13 hp)
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| Initiative:
| +7
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| Speed:
| 30 ft. (6 squares), fly 50 ft. (perfect)
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| Armor Class:
| 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
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| Base Attack/Grapple:
| +3/–1
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| Attack:
| Claw +4 melee (1d3)
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| Full Attack:
| 2 claws +4 melee (1d3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Breath weapon, spell-like abilities, summon mephit
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| Special Qualities:
| Damage reduction 5/magic, darkvision 60 ft., fast healing 2
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| Saves:
| Fort +3, Ref +6, Will +3
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| Abilities:
| Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
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| Skills:
| Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)
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| Feats:
| Dodge, Improved Initiative
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| Environment:
| Elemental Plane of Air
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| Organization:
| Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
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| Challenge Rating:
| 3
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| Treasure:
| Standard
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| Alignment:
| Usually neutral
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| Advancement:
| 4–6 HD (Small); 7–9 HD (Medium)
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| Level Adjustment:
| +3 (cohort)
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Dust mephits come from the Elemental Plane of Air.
A dust mephit is about 4 feet tall and weighs about 2 pounds.
Dust mephits speak Common and Auran.
COMBAT
Breath Weapon (Su): 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Consitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of wind wall (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A dust mephit heals only if in an arid, dusty environment.
System Reference Document -> List of Creatures (SRD)