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D20:Dragon, Prismatic (Epic Creature)
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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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PRISMATIC DRAGON
| Type:
| Dragon (Light)
|
| Environment:
| Any land and underground
|
| Organization:
| Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
|
| Challenge Rating:
| Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66
|
| Treasure:
| Double standard
|
| Alignment:
| Usually neutral
|
| Advancement:
| Wyrmling 24–27 HD (Huge) HD; very young 29–32 HD (Huge) HD; young 34–37 HD (Gargantuan) HD; juvenile 39–42 HD (Gargantuan) HD; young adult 44–47 HD (Gargantuan) HD; adult 49–52 HD (Gargantuan) HD; mature adult 54–57 HD (Colossal) HD; old 59–62 HD (Colossal) HD; very old 64–67 HD (Colossal) HD; ancient 69–72 HD (Colossal+) HD; wyrm 74–77 HD (Colossal+) HD; great wyrm 79+ HD (Colossal+) HD
|
| Level Adjustment:
| —
|
Prismatic Dragons by Age
| Age
| Size
| Hit Dice (hp)
| Str
| Dex
| Con
| Int
| Wis
| Cha
| Base Attack/ Grapple
| Attack
| Fort Save
| Ref Save
| Will Save
| Breath Weapon (DC)
| Frightful Presence DC
|
| Wyrmling
| H
| 23d12+138 (287)
| 29
| 10
| 23
| 20
| 21
| 20
| +23/+40
| +30
| +19
| +13
| +18
| (27)
| 26
|
| Very young
| H
| 28d12+196 (378)
| 33
| 10
| 25
| 24
| 25
| 24
| +28/+47
| +37
| +23
| +16
| +23
| (31)
| 31
|
| Young
| G
| 33d12+297 (511)
| 37
| 10
| 29
| 28
| 29
| 28
| +33/+58
| +42
| +27
| +18
| +27
| (35)
| 35
|
| Juvenile
| G
| 38d12+418 (665)
| 41
| 10
| 33
| 32
| 33
| 32
| +38/+65
| +49
| +32
| +21
| +32
| (40)
| 40
|
| Young adult
| G
| 43d12+559 (838)
| 45
| 10
| 37
| 36
| 37
| 36
| +43/+72
| +56
| +36
| +23
| +36
| (44)
| 44
|
| Adult
| C
| 48d12+720 (1,032)
| 49
| 10
| 41
| 40
| 41
| 40
| +48/+83
| +59
| +41
| +26
| +41
| (49)
| 49
|
| Mature adult
| C
| 53d12+901 (1,245)
| 53
| 10
| 45
| 44
| 45
| 44
| +53/+90
| +66
| +45
| +28
| +45
| (53)
| 53
|
| Old
| C
| 58d12+1,102 (1,479)
| 57
| 10
| 49
| 48
| 49
| 48
| +58/+97
| +73
| +50
| +31
| +50
| (58)
| 58
|
| Very old
| C
| 63d12+1,323 (1,732)
| 61
| 10
| 53
| 52
| 53
| 52
| +63/+104
| +80
| +54
| +33
| +54
| (62)
| 62
|
| Ancient
| C+
| 68d12+1,564 (2,006)
| 65
| 10
| 57
| 56
| 57
| 56
| +68/+111
| +87
| +59
| +36
| +59
| (67)
| 67
|
| Wyrm
| C+
| 73d12+1,825 (2,299)
| 69
| 10
| 61
| 60
| 61
| 60
| +73/+118
| +94
| +63
| +38
| +63
| (71)
| 71
|
| Great wyrm
| C+
| 78d12+2,106 (2,613)
| 73
| 10
| 65
| 64
| 65
| 64
| +78/+125
| +101
| +68
| +41
| +68
| (76)
| 76
|
Prismatic Dragon Abilities by Age
| Age
| Speed
| Initiative
| AC
| Special Abilities
| Caster Level
| SR
|
| Wyrmling
| 60 ft., fly 250 ft. (poor)
| +0
| 35 (–2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
| Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
| 5th
| 24
|
| Very young
| 60 ft., fly 250 ft. (poor)
| +0
| 42 (–2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
|
| 8th
| 30
|
| Young
| 60 ft., fly 300 ft. (clumsy)
| +0
| 47 (–4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
| Damage reduction 15/magic
| 11th
| 36
|
| Juvenile
| 60 ft., fly 300 ft. (clumsy)
| +0
| 54 (–4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
| Rainbow pattern
| 13th
| 42
|
| Young adult
| 60 ft., fly 300 ft. (clumsy)
| +0
| 61 (–4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
| Damage reduction 15/epic
| 17th
| 48
|
| Adult
| 60 ft., fly 300 ft. (clumsy)
| +0
| 64 (–8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
| Sunbeam
| 20th
| 54
|
| Mature adult
| 60 ft., fly 300 ft. (clumsy)
| +0
| 71 (–8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
| Damage reduction 20/epic
| 23rd
| 60
|
| Old
| 60 ft., fly 300 ft. (clumsy)
| +0
| 78 (–8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
| Sunburst
| 26th
| 66
|
| Very old
| 60 ft., fly 300 ft. (clumsy)
| +0
| 85 (–8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
| Damage reduction 25/epic
| 29th
| 68
|
| Ancient
| 60 ft., fly 350 ft. (clumsy)
| +0
| 92 (–8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
| Prismatic wall
| 32nd
| 74
|
| Wyrm
| 60 ft., fly 350 ft. (clumsy)
| +0
| 99 (–8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
|
| 35th
| 80
|
| Great wyrm
| 60 ft., fly 350 ft. (clumsy)
| +0
| 106 (–8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
| Prismatic sphere
| 38th
| 86
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A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.
Combat
Breath Weapon (Su): A prismatic dragon has one of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.
Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.
Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.
Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.
Sample Prismatic Dragon
| | Sample Prismatic Dragon, Old
|
| Size/Type:
| Colossal Dragon (Light)
|
| Hit Dice:
| 58d12+1,102 (1,479 hp hp)
|
| Initiative:
| +4 (Improved Initiative)
|
| Speed:
| 60 ft., fly 300 ft. (clumsy)
|
| Armor Class:
| 78 (–8 size, +19 deflection, +57 natural), touch +58, flat-footed +97
|
| Base Attack/Grapple:
| +58/+97
|
| Attack:
| Bite +74 (4d8+23/19-20) melee
|
| Full Attack:
| Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
|
| Space/Reach:
| 30 ft./20 ft
|
| Special Attacks:
| Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, Frightful Presence (DC 58), spells (caster level 26th), spell-like abilities
|
| Special Qualities:
| Immunities, DR 20/epic, SR 66, Blindsight, keen senses, deflecting force
|
| Saves:
| Fort +50, Ref +31, Will +50
|
| Abilities:
| Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
|
| Skills:
| Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
|
| Feats:
| Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
|
| Environment:
| Any land and underground
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| Organization:
| Solitary, pair, or family (1–2 and 2–5 off-spring)
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| Challenge Rating:
| 48
|
| Treasure:
| Double standard
|
| Alignment:
| Usually neutral
|
| Advancement:
| 59–62 HD (Colossal)
|
| Level Adjustment:
| —
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A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, reflex for half (DC 58).
Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, polymorph, scrying, stoneskin; 5th— baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispell magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.
SEE WIKIPEDIA ENTRY: Dragon
System Reference Document -> Epic Creatures (SRD)
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