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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DONKEY
| Size/Type:
| Medium Animal
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| Hit Dice:
| 2d8+2 (11 hp)
|
| Initiative:
| +1
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| Speed:
| 30 ft. (6 squares)
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| Armor Class:
| 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
|
| Base Attack/Grapple:
| +1/+1
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| Attack:
| Bite +1 melee (1d2)
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| Full Attack:
| Bite +1 melee (1d2)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +4, Ref +4, Will +0
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| Abilities:
| Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
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| Skills:
| Balance +3, Listen +3, Spot +2
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| Feats:
| Endurance
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| Environment:
| Temperate deserts
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| Organization:
| Solitary
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| Challenge Rating:
| 1/6
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
|
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.
COMBAT
A donkey bites only when it has no way to escape.
Skills: Donkeys have a +2 racial bonus on Balance checks.
SEE WIKIPEDIA ENTRY: Donkey
System Reference Document -> List of Creatures (SRD)