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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DOG, RIDING
| Size/Type:
| Medium Animal
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| Hit Dice:
| 2d8+4 (13 hp)
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| Initiative:
| +2
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| Speed:
| 40 ft. (8 squares)
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| Armor Class:
| 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
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| Base Attack/Grapple:
| +1/+3
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| Attack:
| Bite +3 melee (1d6+3)
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| Full Attack:
| Bite +3 melee (1d6+3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +5, Ref +5, Will +1
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| Abilities:
| Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
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| Skills:
| Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
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| Feats:
| Alertness, TrackB
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| Environment:
| Temperate plains
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| Organization:
| Solitary or pack (5–12)
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| Challenge Rating:
| 1
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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This category includes working breeds such as collies, huskies, and St. Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
COMBAT
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills: Riding dogs have a +4 racial bonus on Jump checks.
*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Dog
System Reference Document -> List of Creatures (SRD)