![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
|
|
ViewsD20:Darkmantle (Creature)From BRWiki
DARKMANTLE
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds. COMBATA darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again. Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking. Improved Grab (Ex): To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it attaches to the opponent’s head and can constrict. Constrict (Ex): A darkmantle deals 1d4+4 points of damage with a successful grapple check. Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle. Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.
Categories: D20 | SRD | Creature | CR1 | Magical Beast Type | Neutral Alignment | Small Size | Underground Terrain | LA- |