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ViewsD20:Dark Naga (Creature)From BRWiki
DARK NAGA
COMBATDark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach. Poison (Ex): Injury, Fortitude DC 16 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Consitution-based. Spells: Dark nagas cast spells as 7th-level sorcerers. Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0—daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—expeditious retreat, magic missile, ray of enfeeblement, shield, silent image; 2nd—cat’s grace, invisibility, scorching ray; 3rd—displacement, lightning bolt. Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block). Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 9th; Will DC 15 negates). This ability is always active. The save DC is Charisma-based. Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading. SEE WIKIPEDIA ENTRY: Naga
Categories: D20 | SRD | Creature | Aberration Type | CR8 | Evil Alignment | Hills Terrain | Large Size | Lawful Alignment | Temperate Climate | Naga | LA- |