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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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COCKATRICE
| Size/Type:
| Small Magical Beast
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| Hit Dice:
| 5d10 (27 hp)
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| Initiative:
| +3
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| Speed:
| 20 ft. (4 squares), fly 60 ft. (poor)
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| Armor Class:
| 14 (+1 size, +3 Dex), touch 14, flat-footed 11
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| Base Attack/Grapple:
| +5/–1
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| Attack:
| Bite +9 melee (1d4–2 plus petrification)
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| Full Attack:
| Bite +9 melee (1d4–2 plus petrification)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Petrification
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| Special Qualities:
| Darkvision 60 ft., low-light vision
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| Saves:
| Fort +4, Ref +7, Will +2
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| Abilities:
| Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9
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| Skills:
| Listen +7, Spot +7
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| Feats:
| Alertness, Dodge, Weapon FinesseB
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| Environment:
| Temperate plains
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| Organization:
| Solitary, pair, flight (3–5), or flock (6–13)
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| Challenge Rating:
| 3
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 6–8 HD (Small); 9–15 HD (Medium)
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| Level Adjustment:
| —
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A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A cockatrice weighs about 25 pounds.
COMBAT
A cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents’ faces.
Petrification (Su): Creatures hit by a cockatrice’s bite attack must succeed on a DC 12 Fortutude save or instantly turn to stone. The save DC is Consitution-based. Cockatrices have immunity to the petrification ability of other cockatrices, but other petrification attacks affect them normally.
SEE WIKIPEDIA ENTRY: Cockatrice
System Reference Document -> List of Creatures (SRD)