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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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CAT
| Size/Type:
| Tiny Animal
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| Hit Dice:
| 1/2 d8 (2 hp)
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| Initiative:
| +2
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| Speed:
| 30 ft. (6 squares)
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| Armor Class:
| 14 (+2 size, +2 Dex), touch 14, flat-footed 12
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| Base Attack/Grapple:
| +0/–12
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| Attack:
| Claw +4 melee (1d2–4)
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| Full Attack:
| 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
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| Space/Reach:
| 2-1/2 ft./0 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +2, Ref +4, Will +1
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| Abilities:
| Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
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| Skills:
| Balance +10, Climb +6, Hide +14 +16*, Jump +10, Listen +3, Move Silently +6 +8, Spot +3
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| Feats:
| Stealthy, Weapon FinesseB
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| Environment:
| Temperate plains
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| Organization:
| Domesticated or solitary
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| Challenge Rating:
| 1/4
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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The statistics presented here describe a common housecat.
COMBAT
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
SEE WIKIPEDIA ENTRY: Cat
System Reference Document -> List of Creatures (SRD)