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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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CAMEL
| Size/Type:
| Large Animal
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| Hit Dice:
| 3d8+6 (19 hp)
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| Initiative:
| +3
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| Speed:
| 50 ft. (10 squares)
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| Armor Class:
| 13 (–1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
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| Base Attack/Grapple:
| +2/+10
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| Attack:
| Bite +0 melee (1d4+2*)
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| Full Attack:
| Bite +0 melee* (1d4+2*)
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +5, Ref +6, Will +1
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| Abilities:
| Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
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| Skills:
| Listen +5, Spot +5
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| Feats:
| Alertness, Endurance
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| Environment:
| Warm deserts
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| Organization:
| Domesticated or herd (6–30)
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| Challenge Rating:
| 1
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Consitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.
COMBAT
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.
SEE WIKIPEDIA ENTRY: Camel
System Reference Document -> List of Creatures (SRD)