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ViewsD20:Bone Devil (Creature)From BrWiki
BONE DEVIL (OSYLUTH)
COMBATBone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided. A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Consitution-based. Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based. Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
Categories: D20 | SRD | Creature | CR9 | Evil Alignment | Evil Subtype | Extraplanar Subtype | Large Size | Lawful Evil-Aligned Plane | Lawful Alignment | Lawful Subtype | Outsider Type | Devil | Fiend | LA- |