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D20:Bolts, Crossbow (Weapon)
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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Bolts, Crossbow (10, Heavy, Light, and Hand)
Ammunition
| Critical:
| —
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| Range Increment:
| —
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| Type:
| —
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| Hardness:
| 5
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| Size | Cost1 | Damage | Weight1 | hp1
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| Fine | * | — | * | *
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| Diminuative | * | — | * | *
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| Tiny | * | — | * | *
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| Small | 1 gp | — | 1/2 lb. | *
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| Medium | 1 gp | — | 1 lb. | *
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| Large | 2 gp | — | 2 lb. | *
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| Huge | * | — | * | *
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| Gargantuan | * | — | * | *
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| Collossal | * | — | * | *
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Description
A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for ten bolts.
Enhancements
Heavy, Light, and Hand Crossbow Bolt Material Enhancements
| Material | Average | Masterwork1 | Hardness | hp | Special
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| Steel and Wood | 1 gp | 61 gp | 5 | *2 | —
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| Adamantine | — | 601 gp | 5 | *2 | Bypass hardness less than 20
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| Crystal, Deep | — | 201 gp | 10 | *2 | Psionic
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| Crystal, Mundane | — | 61 gp | 8 | *2 | No rusting, not metal
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| Darkwood | — | 71 gp | 5 | *2 | 1/2 weight
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| Iron, Cold | 2 gp | 62 gp | 5 | *2 | Magical enchantments cost an additional 400 gp.
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| Mithral | — | 501 gp | 5 | *2 | 1/2 weight
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| Silver, Alchemical | 21 gp | 81 gp | 5 | *2 | −1 damage
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Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
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| +1 | +400 gp | +2 | +10
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| +2 | +1,600 gp | +4 | +20
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| +3 | +3,600 gp | +6 | +30
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| +4 | +6,400 gp | +8 | +40
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| +5 | +10,000 gp | +10 | +50
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| +6 | +14,400 gp3 | +12 | +60
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| +7 | +19,600 gp3 | +14 | +70
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| +8 | +25,600 gp3 | +16 | +80
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| +9 | +32,400 gp3 | +18 | +90
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| +10 | +40,000 gp3 | +20 | +100
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| +11 or more | + bonus × bonus × 4,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
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See Also
System Reference Document -> Equipment -> Weapon Descriptions
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