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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GIANT FIRE BEETLE
| Size/Type:
| Small Vermin
|
| Hit Dice:
| 1d8 (4 hp)
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| Initiative:
| +0
|
| Speed:
| 30 ft. (6 squares)
|
| Armor Class:
| 16 (+1 size, +5 natural), touch 11, flat-footed 16
|
| Base Attack/Grapple:
| +0/–4
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| Attack:
| Bite +1 melee (2d4)
|
| Full Attack:
| Bite +1 melee (2d4)
|
| Space/Reach:
| 5 ft./5 ft.
|
| Special Attacks:
| —
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| Special Qualities:
| Darkvision 60 ft., vermin traits
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| Saves:
| Fort +2, Ref +0, Will +0
|
| Abilities:
| Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
|
| Skills:
| —
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| Feats:
| —
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| Environment:
| Warm plains
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| Organization:
| Cluster (2–5) or colony (6–11)
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| Challenge Rating:
| 1/3
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 2–3 HD (Small)
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| Level Adjustment:
| —
|
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
SEE WIKIPEDIA ENTRY: Beetle
System Reference Document -> List of Creatures