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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GIANT BEE
| Size/Type:
| Medium Vermin
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| Hit Dice:
| 3d8 (13 hp)
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| Initiative:
| +2
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| Speed:
| 20 ft. (4 squares), fly 80 ft. (good)
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| Armor Class:
| 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
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| Base Attack/Grapple:
| +2/+2
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| Attack:
| Sting +2 melee (1d4 plus poison)
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| Full Attack:
| Sting +2 melee (1d4 plus poison)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Poison
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| Special Qualities:
| Darkvision 60 ft., vermin traits
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| Saves:
| Fort +3, Ref +3, Will +2
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| Abilities:
| Str 11, Dex 14, Con 11, Int —, Wis 12, Cha 9
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| Skills:
| Spot +5, Survival +1*
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| Feats:
| —
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| Environment:
| Temperate plains
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| Organization:
| Solitary, buzz (2–5), or hive (11–20)
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| Challenge Rating:
| 1
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| Treasure:
| No coins; 1/4 goods (honey only); no items
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| Alignment:
| Always neutral
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| Advancement:
| 4–6 HD (Medium); 7–9 HD (Large)
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| Level Adjustment:
| —
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Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
SEE WIKIPEDIA ENTRY: Bee
System Reference Document -> List of Creatures