From BrWiki
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
BEAR, POLAR
| Size/Type:
| Large Animal
|
| Hit Dice:
| 8d8+32 (68 hp)
|
| Initiative:
| +1
|
| Speed:
| 40 ft. (8 squares), swim 30 ft.
|
| Armor Class:
| 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
|
| Base Attack/Grapple:
| +6/+18
|
| Attack:
| Claw +13 (1d8+8)
|
| Full Attack:
| 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
|
| Space/Reach:
| 10 ft./5 ft.
|
| Special Attacks:
| Improved grab
|
| Special Qualities:
| Low-light vision, scent
|
| Saves:
| Fort +10, Ref +7, Will +3
|
| Abilities:
| Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
|
| Skills:
| Hide –2*, Listen +5, Spot +7, Swim +16
|
| Feats:
| Endurance, Run, Track
|
| Environment:
| Cold plains
|
| Organization:
| Solitary or pair
|
| Challenge Rating:
| 4
|
| Treasure:
| None
|
| Alignment:
| Always neutral
|
| Advancement:
| 9–12 HD (Large)
|
| Level Adjustment:
| —
|
These long, lean carnivores are slightly taller than brown bears.
COMBAT
Polar bears fight just as brown bears do.
Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.
SEE WIKIPEDIA ENTRY: Polar bear
System Reference Document -> List of Creatures