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ViewsD20:Bat Swarm (Creature)From BrWiki
BAT SWARM
COMBATA bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based. Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment). Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated. SEE WIKIPEDIA ENTRY: Bat
Categories: D20 | SRD | Creature | Animal Type | CR2 | Desert Terrain | Diminutive Size | Neutral Alignment | Swarm Subtype | Temperate Climate | LA- |