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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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BAT
| Size/Type:
| Diminutive Animal
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| Hit Dice:
| 1/4 d8 (1 hp)
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| Initiative:
| +2
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| Speed:
| 5 ft (1 square), fly 40 ft. (good)
|
| Armor Class:
| 16 (+4 size, +2 Dex), touch 16, flat-footed 14
|
| Base Attack/Grapple:
| +0/–17
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| Attack:
| —
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| Full Attack:
| —
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| Space/Reach:
| 1 ft./0 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Blindsense 20 ft., low-light vision
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| Saves:
| Fort +2, Ref +4, Will +2
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| Abilities:
| Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
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| Skills:
| Hide +14, Listen +8*, Move Silently +6, Spot +8*
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| Feats:
| Alertness
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| Environment:
| Temperate deserts
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| Organization:
| Colony (10–40) or crowd (10–50)
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| Challenge Rating:
| 1/10
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
COMBAT
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
SEE WIKIPEDIA ENTRY: Bat
System Reference Document -> List of Creatures