From BrWiki
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
DIRE BAT
| Size/Type:
| Large Animal
|
| Hit Dice:
| 4d8+12 (30 hp)
|
| Initiative:
| +6
|
| Speed:
| 20 ft. (4 squares), fly 40 ft. (good)
|
| Armor Class:
| 20 (–1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
|
| Base Attack/Grapple:
| +3/+10
|
| Attack:
| Bite +5 melee (1d8+4)
|
| Full Attack:
| Bite +5 melee (1d8+4)
|
| Space/Reach:
| 10 ft./5 ft.
|
| Special Attacks:
| —
|
| Special Qualities:
| Blindsense 40 ft.
|
| Saves:
| Fort +7, Ref +10, Will +6
|
| Abilities:
| Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
|
| Skills:
| Hide +4, Listen +12*, Move Silently +11, Spot +8*
|
| Feats:
| Alertness, Stealthy
|
| Environment:
| Temperate deserts
|
| Organization:
| Solitary or colony (5–8)
|
| Challenge Rating:
| 2
|
| Treasure:
| None
|
| Alignment:
| Always neutral
|
| Advancement:
| 5–12 HD (Large)
|
| Level Adjustment:
| —
|
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
COMBAT
Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
See Wikipedia Entry: Bat
System Reference Document -> List of Creatures