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D20:Bard Spell List (Spells)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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Contents

BARD SPELLS

0-LEVEL BARD SPELLS (CANTRIPS)

1ST-LEVEL BARD SPELLS

2ND-LEVEL BARD SPELLS

  • Alter Self: Assume form of a similar creature.
  • Animal Messenger: Sends a Tiny animal to a specific place.
  • Animal Trance: Fascinates 2d6 HD of animals.
  • Blindness/Deafness: Makes subject blind or deaf.
  • Blur: Attacks miss subject 20% of the time.
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
  • Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
  • Darkness: 20-ft. radius of supernatural shadow.
  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Delay Poison: Stops poison from harming subject for 1 hour/ level.
  • Detect Thoughts: Allows “listening” to surface thoughts.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Fox's Cunning: Subject gains +4 to Int for 1 min./level.
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
  • Heroism: Gives +2 on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Locate Object: Senses direction toward object (specific or type).
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
  • Scare: Panics creatures of less than 6 HD.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Silence: Negates sound in 20-ft. radius.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
  • Suggestion: Compels subject to follow stated course of action.
  • Summon Monster II: Calls extraplanar creature to fight for you.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Tongues: Speak any language.
  • Whispering Wind: Sends a short message 1 mile/level.

3RD-LEVEL BARD SPELLS

4TH-LEVEL BARD SPELLS

5TH-LEVEL BARD SPELLS

6TH-LEVEL BARD SPELLS

Notes

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An Xdenotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.

When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


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