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D20:Baleful Teleport (Power)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


Baleful Teleport
Psychoportation (Teleportation)
Level: Nomad 5
Display: Material and visual
Range: Close (25 ft. + 5 ft./2 levels)
Targets, Effect, or Area: One corporeal creature
Duration: Instantaneous
Saving Throw: Fortitude half
Power Resistance: Yes
Power Points: 9

You psychoportively disperse minuscule portions of the subject, dealing 9d6 points of damage. Targets can be protected from the effects of baleful teleport by dimensional anchor.

Augment: For every additional power point you spend, this power’s damage increases by 1d6 points. For each extra 2d6 points of damage, this power’s save DC increases by 1 and your manifester level increases by 1 for the purpose of overcoming power resistance.


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