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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DIRE BADGER
| Size/Type:
| Medium Animal
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| Hit Dice:
| 3d8+15 (28 hp)
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| Initiative:
| +3
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| Speed:
| 30 ft. (6 squares), burrow 10 ft.
|
| Armor Class:
| 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
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| Base Attack/Grapple:
| +2/+4
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| Attack:
| Claw +4 melee (1d4+2)
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| Full Attack:
| 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Rage
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +7, Ref +6, Will +4
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| Abilities:
| Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
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| Skills:
| Listen +6, Spot +6
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| Feats:
| Alertness, Toughness, TrackB
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| Environment:
| Temperate forests
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| Organization:
| Solitary or cete (2–5)
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| Challenge Rating:
| 2
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 4–9 HD (Large)
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| Level Adjustment:
| —
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These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.
A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.
COMBAT
Dire badgers attack with their sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Consitution, and –2 AC. The creature cannot end its rage voluntarily.
SEE WIKIPEDIA ENTRY: Badger
System Reference Document -> List of Creatures