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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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BABOON
| Size/Type:
| Medium Animal
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| Hit Dice:
| 1d8+1 (5 hp)
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| Initiative:
| +2
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| Speed:
| 40 ft. (8 squares), climb 30 ft.
|
| Armor Class:
| 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
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| Base Attack/Grapple:
| +0/+2
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| Attack:
| Bite +2 melee (1d6+3)
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| Full Attack:
| Bite +2 melee (1d6+3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +3, Ref +4, Will +1
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| Abilities:
| Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
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| Skills:
| Climb +10, Listen +5, Spot +5
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| Feats:
| Alertness
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| Environment:
| Warm plains
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| Organization:
| Solitary or troop (10–40)
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| Challenge Rating:
| 1/2
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 2–3 HD (Medium)
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| Level Adjustment:
| —
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Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
COMBAT
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Baboon]
System Reference Document -> List of Creatures