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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Axe, Orc Double
Exotic Two-Handed Melee
| Critical:
| ×3
|
| Range Increment:
| —
|
| Type:
| Slashing
|
| Hardness:
| 5
|
|
| Size | Cost1 | Damage | Weight1 | hp
|
| Fine | * | 1d2/1d2 | * | 1
|
| Diminuative | * | 1d3/1d3 | * | 1
|
| Tiny | * | 1d4/1d4 | * | 2
|
| Small | 60 gp | 1d6/1d6 | 7-1/2 lb. | 5
|
| Medium | 60 gp | 1d8/1d8 | 15 lb. | 10
|
| Large | 120 gp | 2d6/2d6 | 30 lb. | 20
|
| Huge | * | 3d6/3d6 | * | 40
|
| Gargantuan | * | 4d6/4d6 | * | 80
|
| Collossal | * | 6d6/6d6 | * | 160
|
Description
An orc double axe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding an orc double axe in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
Enhancements
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
|
| +1 | +2,000 gp | +2 | +10
|
| +2 | +8,000 gp | +4 | +20
|
| +3 | +18,000 gp | +6 | +30
|
| +4 | +32,000 gp | +8 | +40
|
| +5 | +50,000 gp | +10 | +50
|
| +6 | +72,000 gp3 | +12 | +60
|
| +7 | +98,000 gp3 | +14 | +70
|
| +8 | +128,000 gp3 | +16 | +80
|
| +9 | +162,000 gp3 | +18 | +90
|
| +10 | +200,000 gp3 | +20 | +100
|
| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
|
See Also
System Reference Document -> Equipment -> Weapon Descriptions