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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DIRE APE
| Size/Type:
| Large Animal
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| Hit Dice:
| 5d8+13 (35 hp)
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| Initiative:
| +2
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| Speed:
| 30 ft. (6 squares), climb 15 ft.
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| Armor Class:
| 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
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| Base Attack/Grapple:
| +3/+13
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| Attack:
| Claw +8 melee (1d6+6)
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| Full Attack:
| 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
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| Space/Reach:
| 10 ft./10 ft.
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| Special Attacks:
| Rend 2d6+9
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +6, Ref +6, Will +5
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| Abilities:
| Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7
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| Skills:
| Climb +14, Listen +5, Move Silently +4, Spot +6
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| Feats:
| Alertness, Toughness
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| Environment:
| Warm forests
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| Organization:
| Solitary or company (5–8)
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| Challenge Rating:
| 3
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 6–15 HD (Large)
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| Level Adjustment:
| —
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A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
COMBAT
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 2d6+9 points of damage.
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ape
System Reference Document -> List of Creatures