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D20:Ant, Giant Worker (Creature)

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D20

This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


GIANT ANT WORKER

Giant Ant, Worker
Size/Type: Medium Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 50 ft. (10 squares), climb 20 ft.
Armor Class: 17 (+7 natural),, touch 10, flat-footed 17
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d6)
Full Attack: Bite +1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent, vermin traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int , Wis 11, Cha 9
Skills: Climb +8
Feats: TrackB
Environment: Temperate plains
Organization: Gang (2–6) or crew (6–11 plus 1 giant ant soldier)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:


Giant ants are among the hardiest and most adaptable vermin. Workers are about 6 feet long.

COMBAT

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

SEE WIKIPEDIA ENTRY: Ant




System Reference Document -> List of Creatures


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