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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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[edit] GIANT ANT SOLDIER
| | Giant Ant, Soldier
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| Size/Type:
| Medium Vermin
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| Hit Dice:
| 2d8+2 (11 hp)
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| Initiative:
| +0
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| Speed:
| 50 ft. (10 squares), climb 20 ft.
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| Armor Class:
| 17 (+7 natural),, touch 10, flat-footed 17
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| Base Attack/Grapple:
| +1/+3
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| Attack:
| Bite +3 melee (2d4+3)
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| Full Attack:
| Bite +3 melee (2d4+3)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Improved grab, acid sting
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| Special Qualities:
| Scent, vermin traits
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| Saves:
| Fort +4, Ref +0, Will +1
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| Abilities:
| Str 14, Dex 10, Con 13, Int , Wis 13, Cha 11
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| Skills:
| Climb +10
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| Feats:
| TrackB
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| Environment:
| Temperate plains
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| Organization:
| Solitary or gang (2–4)
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| Challenge Rating:
| 2
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 3–4 HD (Medium); 5–6 HD (Large)
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| Level Adjustment:
| —
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Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
[edit] COMBAT
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
System Reference Document -> List of Creatures