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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GIANT ANT QUEEN
| | Giant Ant, Queen
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| Size/Type:
| Large Vermin
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| Hit Dice:
| 4d8+4 (22 hp)
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| Initiative:
| –1
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| Speed:
| 40 ft. (8 squares)
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| Armor Class:
| 17 (–1 size, –1 Dex, +9 natural),, touch 8, flat-footed 17
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| Base Attack/Grapple:
| +3/+10
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| Attack:
| Bite +5 melee (2d6+4)
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| Full Attack:
| Bite +5 melee (2d6+4)
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
| Improved grab
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| Special Qualities:
| Scent, vermin traits
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| Saves:
| Fort +5, Ref +0, Will +2
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| Abilities:
| Str 16, Dex 9, Con 13, Int , Wis 13, Cha 11
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| Skills:
| —
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| Feats:
| TrackB
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| Environment:
| Temperate plains
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| Organization:
| Hive (1 plus 10–100 workers and 5–20 soldiers)
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| Challenge Rating:
| 2
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| Treasure:
| 1/10 coins; 50% goods; 50% items
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| Alignment:
| Always neutral
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| Advancement:
| 5–6 HD (Large); 7–8 HD (Huge)
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| Level Adjustment:
| —
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Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
COMBAT
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
System Reference Document -> List of Creatures