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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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ANNIS
| Size/Type:
| Large Monsterous Humanoid
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| Hit Dice:
| 7d8+14 (45 hp)
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| Initiative:
| +1
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| Speed:
| 40 ft. (8 squares)
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| Armor Class:
| 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
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| Base Attack/Grapple:
| +7/+18
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| Attack:
| Claw +13 melee (1d6+7)
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| Full Attack:
| 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)
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| Space/Reach:
| 10 ft./10 ft.
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| Special Attacks:
| Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
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| Special Qualities:
| Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19
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| Saves:
| Fort +6, Ref +6, Will +6
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| Abilities:
| Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10
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| Skills:
| Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10
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| Feats:
| Alertness, Blind Fight, Great Fortitude
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| Environment:
| Cold marshes
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| Organization:
| Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants)
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| Challenge Rating:
| 6
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| Treasure:
| Standard
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| Alignment:
| Usually chaotic evil
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| Advancement:
| By character class
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| Level Adjustment:
| —
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An annis commonly uses its disguise self ability to take the form of an exceptionally tall human, a fair giant, or an ogre.
An annis stands some 8 feet tall and weighs about 325 pounds.
COMBAT
Though physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack.
Improved Grab (Ex): To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rake (Ex): Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.
Rend (Ex): An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.
Spell-Like Abilities: 3/day—disguise self, fog cloud. Caster level 8th.
SEE WIKIPEDIA ENTRY: Black Annis
System Reference Document -> List of Creatures