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D20:Clairvoyant Sense (Power)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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Clairvoyant Sense
Clairsentience (Scrying)
Level: Seer 2
Display: Auditory and visual
Range: See text
Target: Psionic sensor
Duration: 1 min./level (D)
Saving Throw: None
Power Resistance: No
Power Points: 3

You can see and hear a distant location almost as if you were there. You don’t need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees. Once you have selected the locale, the focus of your clairvoyant sense doesn’t move, but you can rotate it in all directions to view the area as desired. Unlike other scrying powers, this power does not allow psionically or supernaturally enhanced senses to work through it.

If the chosen locale is magically or psionically dark, you see nothing. If it is naturally pitch black, you can see in a 10- foot radius around the center of the power’s effect or out to the extent of your natural darkvision. The power does not work across planes.


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