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Cheetah)
 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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CHEETAH
| Size/Type:
| Medium Animal
|
| Hit Dice:
| 3d8+6 (19 hp)
|
| Initiative:
| +4
|
| Speed:
| 50 ft. (10 squares)
|
| Armor Class:
| 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
|
| Base Attack/Grapple:
| +2/+5
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| Attack:
| Bite +6 melee
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| Full Attack:
| Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Trip
|
| Special Qualities:
| Low-light vision, scent, sprint
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| Saves:
| Fort +5, Ref +7, Will +2
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| Abilities:
| Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
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| Skills:
| Hide +6, Listen +4, Move Silently +6, Spot +4
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| Feats:
| Alertness, Weapon Finesse
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| Environment:
| Warm plains
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| Organization:
| Solitary, pair, or family (3–5)
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| Challenge Rating:
| 2
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 4–5 HD (Medium)
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| Level Adjustment:
| —
|
Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.
COMBAT
Cheetahs make sudden sprints to bring down prey.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.
SEE WIKIPEDIA ENTRY: Cheetah
System Reference Document -> List of Creatures (SRD)